Tuesday 8 December 2015

Chemicals In Aftershock

Chemicals and You

The ''Broken World'' sourcebook is awesome and has many fun looking and thematic ideas to include in a post-apocalyptic RPG. Another one of these ideas Aftershock will use will be the Super Drugs, or Chemicals.  





In combat characters whom are not bright ones will still have access to a select few powers. Thematically it works as they inject combat stimulants or stabilising medicine on a passed skill roll of the same name. Here are the Chem's so far:

Chem Equiv Power
ChemEleon
Invisibility
Iron
Armour
Nightlight
Darksight
RefleX
Quickness
Scope
Farsight
SkillOut
Boost Trait
Stabiliser
Healing
Super Stabiliser
Greater Healing
Turbo
Speed

Of course, these wont be an ''every encounter'' deal and it will be fun to see how the characters decide to use them. They will be bought at traders or rarely scavenged or looted. Im looking forward to seeing what dramatic moments are brought about by the cast.

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