Factions: An Overview
Obviously why a DM
needs your race needs no explanation, it is part of who you are. Im
creating specific factions to a add an optional bit of flavour to the
world. Not only will it be relevant to know the motives of said
factions, that you WILL encounter out on missions, but will also add
PCs another way to develop their own personal story.
You do not have to
start with a current faction, in this case your faction will be noted
as ''Wanderer'' and if so you could play the entire campaign without
one. But factions will give you benefits. If you are accompanied by
NPC companions of your faction then you will need to remember that
factions codes and morals or else you may be kicked form their ranks.
You can also meet new
factions and the more missions you complete for them, the more they
will like you, they may give you access to special skills or unique
gear. I will also mention this briefly now, but your group at some
point will establish a Settlement somewhere in London. Settlements
are a whole other topic but you will be able to recruit certain NPCs
to join your settlement, (again if they like you enough!).
Again for the time
being I am only going to focus on a few, but more may be added (and
lost) as the campaign continues.
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