Bright Children, Born of the Storm
Lore:
Known by many names, The Bright Ones, Bright Children and The
Stormborn, just to name a few. Bright Ones are truly exceptional
people and are an example of the potential that the human body, mind
and spirit could one day blossom into. But I am getting ahead of
myself...
Bright
Ones are Humans who though some miracle survived being struck
directly by charged storm lightning. Usually this would outright
vaporise the individual, but for whatever reason the person is left
in a smoking crater. After being struck, the person essentially falls
into a deep sleep, with the body on exerting energy to fuel the most
basic,necessary bodily functions. In this time the Bright One is
vulnerable but over the course of several hour the body changes, they
become stronger, Their skin hardens, they also become smarter and
deep within their brain a dormant power is unlocks.
Upon
awakening, the Bright One must take time to adjust to their new
psychology. They now faintly glow and every so often sparks of
lightning course across their exposed skin. As a result Bright Ones
are covered from neck to toe in arcing lightning burns, it goes to
make their appearance, totally unmistakeable.
But
what truly makes the Bright ones special is their power. Bright Ones
have the ability, to channel and create lightning, however to control
it fully they must master their own emotions. Newly born's will be
confused and are more likely to make rash decisions, be boastful and
arrogant and think they are unbeatable. Where as the older Bright
Masters tend to be wise, never making a decision without thought.
When a Bright One reaches
Bright
Ones can utilise powerful abilities and their skin is able to resist
some of the climate and radiation damage unlike other races but still
do have drawbacks. For instance, Bright Ones are actually extremely
sensitive to light, some are even partially blind, so it is also
characteristic to see them in goggles or helmets. They are also Not
as hardy as some of the other races and may not hold up as well as a
tank. Finally due to having to constantly battle with their emotions
Bright Ones can be indecisive and in many cases struggle to find any
in the wasteland that are willing to help and/or trust them.
Comments:
Ah, my favourite, since I had the idea for Aftershock, these guys
were one of my first creations. I love psykers and psionics but just
didn't fell like it really fit my world, of course Bright Ones were a
natural evolution. In terms of game mechanics I imagine a Bright One
to play like a glass cannon mage, but I do have ideas in the event
that people want to build a close combat character too. Either way im
looking forward to see what player think and where they may take
their characters.
Racial Traits
Bright One
Racial Traits
Bright One
Reshaped:
Start with Bright Ability
Overcharged:
+ 5 Power Points
Deadly
but Fragile: -1 Toughness
Weak
Eyes: Must Wear Eye-wear or else suffers -2 to all actions that
require sight
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