Chemicals and You
The ''Broken World'' sourcebook is awesome and has many fun looking and thematic ideas to include in a post-apocalyptic RPG. Another one of these ideas Aftershock will use will be the Super Drugs, or Chemicals.
In
combat characters whom are not bright ones will still have access to
a select few powers. Thematically it works as they inject combat
stimulants or stabilising medicine on a passed skill roll of the same
name. Here are the Chem's so far:
Chem | Equiv Power |
ChemEleon
|
Invisibility
|
Iron
|
Armour
|
Nightlight
|
Darksight
|
RefleX
|
Quickness
|
Scope
|
Farsight
|
SkillOut
|
Boost Trait
|
Stabiliser
|
Healing
|
Super Stabiliser
|
Greater Healing
|
Turbo
|
Speed
|
Of
course, these wont be an ''every encounter'' deal and it will be fun
to see how the characters decide to use them. They will be bought at
traders or rarely scavenged or looted. Im looking forward to seeing
what dramatic moments are brought about by the cast.
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